The horde rises from the dunes.
Hold the last citadel.

The Armory of the Sun

Five towers, each rising through three tiers — from a stone footing to a sun-crowned bastion.

Gilded Spire

Gilded Spire

Heavy

Rare, landslide-heavy shots that flatten colossi and dragons.

Children of the Dunes

From skittering goblins to the one-eyed colossus, all the way to the dragon that ends the dunes.

Orcs

Orcs

Grunt · bruiser

Stocky front-line brutes with real muscle; they soak the fire meant for lesser foes.

Eight Living Sands

Sun-bleached wastes, mirage oases and shifting quicksand. Wander every field where the horde will break.

Three ways to hold the sands
Campaign

Eight Arenas

March across all eight battlefields — twelve swelling waves apiece, a colossus at the gate and the dragon to close the dusk. Claim your stars.

Endless

Endless Dunes

The sand keeps marching long after the sun sets. Stand as deep as your towers will carry you and carve your name into the record.

Boss rush

Boss Gauntlet

Colossus after colossus, then the ancient dragon — no waves, no respite, only a trial of raw firepower.

Dust rises on the horizon

Three steps to hold the sands

1 Press Play — the desert opens in your browser 2 Raise your towers and crown them tier by tier 3 Outlast the wave that ends in fire — the dragon
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